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121.
缺陷重构,即从漏磁信号反演出铁磁性材料的缺陷轮廓或几何参数,是漏磁无损评估中的一个重要研究方向。针对缺陷漏磁信号特征及缺陷轮廓特征的复杂性,提出基于引力搜索算法的漏磁缺陷重构方法。依据磁偶极子模型理论分析提取实测漏磁信号有效信息段,径向基函数神经网络作为前向模型,引力搜索算法作为迭代算法,利用其在高维解空间中避免陷入局部最优的能力,得到最优缺陷轮廓,实现缺陷重构。仿真和实验结果表明,基于引力搜索算法的缺陷重构方法能提高重构精度和效率,具有较高的实用价值。  相似文献   
122.
We consider a two‐stage supply chain, in which multi‐items are shipped from a manufacturing facility or a central warehouse to a downstream retailer that faces deterministic external demand for each of the items over a finite planning horizon. The items are shipped through identical capacitated vehicles, each incurring a fixed cost per trip. In addition, there exist item‐dependent variable shipping costs and inventory holding costs at the retailer for items stored at the end of the period; these costs are constant over time. The sum of all costs must be minimized while satisfying the external demand without backlogging. In this paper we develop a search algorithm to solve the problem optimally. Our search algorithm, although exponential in the worst case, is very efficient empirically due to new properties of the optimal solution that we found, which allow us to restrict the number of solutions examined. Second, we perform a computational study that compares the empirical running time of our search methods to other available exact solution methods to the problem. Finally, we characterize the conditions under which each of the solution methods is likely to be faster than the others and suggest efficient heuristic solutions that we recommend using when the problem is large in all dimensions. © 2005 Wiley Periodicals, Inc. Naval Research Logistics, 2006.  相似文献   
123.
In an accumulation game, a HIDER attempts to accumulate a certain number of objects or a certain quantity of material before a certain time, and a SEEKER attempts to prevent this. In a continuous accumulation game the HIDER can pile material either at locations $1, 2, …, n, or over a region in space. The HIDER will win (payoff 1) it if accumulates N units of material before a given time, and the goal of the SEEKER will win (payoff 0) otherwise. We assume the HIDER can place continuous material such as fuel at discrete locations i = 1, 2, …, n, and the game is played in discrete time. At each time k > 0 the HIDER acquires h units of material and can distribute it among all of the locations. At the same time, k, the SEEKER can search a certain number s < n of the locations, and will confiscate (or destroy) all material found. After explicitly describing what we mean by a continuous accumulation game on discrete locations, we prove a theorem that gives a condition under which the HIDER can always win by using a uniform distribution at each stage of the game. When this condition does not hold, special cases and examples show that the resulting game becomes complicated even when played only for a single stage. We reduce the single stage game to an optimization problem, and also obtain some partial results on its solution. We also consider accumulation games where the locations are arranged in either a circle or in a line segment and the SEEKER must search a series of adjacent locations. © 2002 John Wiley & Sons, Inc. Naval Research Logistics, 49: 60–77, 2002; DOI 10.1002/nav.1048  相似文献   
124.
Two players are independently placed on a commonly labelled network X. They cannot see each other but wish to meet in least expected time. We consider continuous and discrete versions, in which they may move at unit speed or between adjacent distinct nodes, respectively. There are two versions of the problem (asymmetric or symmetric), depending on whether or not we allow the players to use different strategies. After obtaining some optimality conditions for general networks, we specialize to the interval and circle networks. In the first setting, we extend the work of J. V. Howard; in the second we prove a conjecture concerning the optimal symmetric strategy. © 2002 Wiley Periodicals, Inc. Naval Research Logistics 49: 256–274, 2002; Published online in Wiley InterScience (www.interscience.wiley.com). DOI 10.1002/nav.10011  相似文献   
125.
针对水下自主航行器(AUV)地磁多参量多目标搜索的问题,提出了一种基于磁趋势敏感的多目标进化搜索算法。在进化算法的结构下,利用地磁场参量与导航路径的约束关系,以磁趋势敏感作为后验评估准则,建立导航模型,使得地磁多分量伴随航行器的运动同时同地收敛至各自目标值,实现导航目的。通过与六边形路径搜索算法的仿真对比,验证了多目标进化搜索算法的有效性和优越性。  相似文献   
126.
装备器材供应网是装备器材供应保障工作的重要基石,其规划问题是我军装备器材保障过程的重要战略决策之一。针对节点、边和需求的不确定性,对不确定条件下由多个区域供应子网构成的装备器材供应网的规划问题展开研究。针对问题的特点,用区间分析理论对供应网规划中的不确定性因素进行度量和运算,得到不确定性规划模型,通过区间运算转化,将不确定性模型转化为确定性混合整数规划模型,并设计采用基于禁忌搜索算法的两阶段算法进行求解,分别得到了不同参数设置下的模型求解结果,并将所用算法与模糊规划和随机规划算法的求解结果进行了比较分析。实例分析结果表明所建立的模型和算法具有较强的实用性。  相似文献   
127.
针对水下自主航行器地磁多参量多目标搜索的问题,提出一种基于磁趋势敏感的多目标进化搜索算法。在进化算法的结构下,利用地磁场参量与导航路径的约束关系,以磁趋势敏感作为后验评估准则,建立导航模型,使得地磁多分量伴随航行器的运动同时同地收敛至各自目标值,实现导航目的。通过与六边形路径搜索算法的仿真对比,验证了多目标进化搜索算法的有效性和优越性。  相似文献   
128.
This paper considers a three‐person rendezvous problem on the line which was introduced earlier by the authors. Three agents are placed at three consecutive integer value points on the real line, say 1, 2, and 3. Each agent is randomly faced towards the right or left. Agents are blind and have a maximum speed of 1. Their common aim is to gather at a common location as quickly as possible. The main result is the proof that a strategy given by V. Baston is the unique minimax strategy. Baston's strategy ensures a three way rendezvous in time at most 3.5 for any of the 3!23 = 48 possible initial configurations corresponding to positions and directions of each agent. A connection is established between the above rendezvous problem and a search problem of L. Thomas in which two parents search separately to find their lost child and then meet again. © 2002 Wiley Periodicals, Inc. Naval Research Logistics 49: 244–255, 2002; Published online in Wiley InterScience (www.interscience.wiley.com). DOI 10.1002/nav.10005  相似文献   
129.
讨论了目标红外辐射、大气传输和IRST系统,并根据建立的数学模型,完成了IRST系统的数学仿真研究。  相似文献   
130.
We present two random search methods for solving discrete stochastic optimization problems. Both of these methods are variants of the stochastic ruler algorithm. They differ from our earlier modification of the stochastic ruler algorithm in that they use different approaches for estimating the optimal solution. Our new methods are guaranteed to converge almost surely to the set of global optimal solutions under mild conditions. We discuss under what conditions these new methods are expected to converge faster than the modified stochastic ruler algorithm. We also discuss how these methods can be used for solving discrete optimization problems when the values of the objective function are estimated using either transient or steady‐state simulation. Finally, we present numerical results that compare the performance of our new methods with that of the modified stochastic ruler algorithm when applied to solve buffer allocation problems. © 2005 Wiley Periodicals, Inc. Naval Research Logistics, 2005.  相似文献   
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